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Hi, I'm your new member
Jankonyex
Kwon-Tom Obsessive
Puzzles: 3727
Best Total: 9m 35s
Posted - 2006.06.16 17:23:42
Hello! I've been your member for about 2 weeks I think, and I've played this for about one to two month. And maybe this'll be difficult to read because my English is extremely bad.

Firstly, I have a few questions.
I think here's not very popular according to the quantity of posts, does anybody have some other sites for playing or discussing this kind of puzzle ?
I've read through all the pictures in one of the posts named "logical thinking" and the only case I haven't think before is the 3113 pattern, it's too faraway for me because up to three numbers and few crosses or lines, it's already formed many cases, also the 3113 pattern is hard to excogitate I think, also it's not easy to prove by maximum and minimum value... But actually the point I want to say is that I think that's a good topic, why don't you post more to share ? Or it's just because you have any other site that include any other sample ? Then should you give me the link ? I don't want to redo something people have done already, it's nonsensical.

I hope everybody can understand my poor English.

I share one of the patterns that I've thought before:

There should have 1 line go to ? from the centre 2, by max. = min.

I think anybody should have think about these skills before:
For 0 < n < 4, If n cross(es) around one 1 is not true, then 4-n cross(es) in a position other than that n cross should be included. also If n line(s) around one 3 is not true, then 4-n line(s) in the opposite position should be included. Normally the most useful assumption is let the two crosses or lines lie on the corner of 1 or 3.
The features of 2 are also interesting, if 2 is at corner postion, for example

the tails of corner 2:

the corner effect formed by corner 2:
or
specially for ?:
or
for example:
or
or relatively equal effect:
or
it's also useful in counting when there occurs a double effect.
Of course they are both produced by mainly the crosses or somethimes the lines produced by the corner 2, so that you can do the observation more completely, I just state that these are the quite useful samples. And of course these are only the features of 2 in corner, and there should have another features of ? with ? cross(es) ? line(s) and maybe combined with a ? and so on.

Hope anybody can find another better unique explanation that can cover more phenomenons, or maybe another better solving techniques that use less assumptions.
Last edited by Jankonyex - 2006.06.17 06:21:41
m2e
Kwon-Tom Obsessive
Puzzles: 607
Best Total: 16m 43s
Posted - 2006.06.17 04:06:08
Quote:
Originally Posted by jankonyex
I think here's not very popular according to the quantity of posts, does anybody have some other sites for playing or discussing this kind of puzzle ?
For sheer amount of puzzles try: puzzle-loop.com
Theres also http://www.puzzle.jp/letsplay/play_slitherlink-e.html & http://www.pro.or.jp/~fuji/java/puzzle/numline/index-eng.html
As far as community goes, Kwon-Tom-Loop is the biggest community that i know of.
Last edited by m2e - 2006.06.17 04:07:38
Jankonyex
Kwon-Tom Obsessive
Puzzles: 3727
Best Total: 9m 35s
Posted - 2006.06.17 09:04:24
Quote:
Originally Posted by m2e
For sheer amount of puzzles try: puzzle-loop.com
Theres also http://www.puzzle.jp/letsplay/play_slitherlink-e.html & http://www.pro.or.jp/~fuji/java/puzzle/numline/index-eng.html
As far as community goes, Kwon-Tom-Loop is the biggest community that i know of.
Thanks, the puzzles found in the first two sites are not very good , the last one is better, I also found this: http://www.pro.or.jp/~fuji/java/puzzle/numline/index.html
That's the original japanese site that including 85 new puzzles in book 1 and a 5x5 little puzzle like this:


one thing more, excluding the loopy.exe in http://www.chiark.greenend.org.uk/~sgtatham/puzzles/, does anybody have any other softwares ?
Last edited by Jankonyex - 2006.06.24 12:11:15
m2e
Kwon-Tom Obsessive
Puzzles: 607
Best Total: 16m 43s
Posted - 2006.06.17 09:38:28
tilps has a program that is currently in beta. It's discussed here.
tilps
Kwon-Tom Obsessive
Puzzles: 4234
Best Total: 20m 22s
Posted - 2006.06.17 09:59:49
And the reason for the 'beta' tag is because the multiplayer still has alot of work to go on it, but I'm lacking testers to tell me what they would like to see in the multiplayer, so I've been working on the single player, and mac OS-X and Linux ports instead.

The single player is pretty much done now, just any bugs people find will get done.  The Mac OS-X and Linux ports need a patched version of Mono, so until the next release of Mono I doubt I'll have anyone testing that.
So next is an editor, for making your own mesh designs (custom mesh shapes) and inputing your own puzzles, without having to edit the save files by hand.
Then I'll be back on the multiplayer I guess.
m2e
Kwon-Tom Obsessive
Puzzles: 607
Best Total: 16m 43s
Posted - 2006.06.17 10:08:17
Ah nice to know your working on a mac version
tilps
Kwon-Tom Obsessive
Puzzles: 4234
Best Total: 20m 22s
Posted - 2006.06.17 10:42:50
I'm not so much working on the Mac port anymore as trying to get the mono people to fix mono so that it isn't so broken.  The next release of mono should probably be good enough to get the job done, but they don't have a release schedule as far as I can tell.
m2e
Kwon-Tom Obsessive
Puzzles: 607
Best Total: 16m 43s
Posted - 2006.06.17 11:01:07
ah well its better than nothing!
Jankonyex
Kwon-Tom Obsessive
Puzzles: 3727
Best Total: 9m 35s
Posted - 2006.06.17 14:48:56
Let's play something

Sometimes when you want to creat a puzzle including new patterns discovered by yourself, that's not easy to balance because every time when you want to creat another number you need to care about if it will touch the original factors directly or not, but the most difficult part is when you want to increase the difficulty of a puzzle with unique solution, whatever you delete all the useless numbers or rewrite it again, you still cannot push the difficulty to the highest point. Then I have an idea, adding rules.

For example this:
Use least lines to complete the following puzzle
6x6:a121f212a3d2c1d32323c

This is write by me and here's the patterns included:

121pattern:

and with 3:


this is not true:

so:


and of course the 323 at corner:

Last edited by Jankonyex - 2006.06.24 12:16:24
Jankonyex
Kwon-Tom Obsessive
Puzzles: 3727
Best Total: 9m 35s
Posted - 2006.06.18 07:35:35
Actually, the 121 pattern can be explained by wall 1 rejection.
In order to get this:

We need to have an rejection of:


Then a variety of things can be observed.

For example:



or when we know there include only one line come from ?

Or some other factors like exceeding min or max


Of course there are many other situations with many other rejections,
for example 1213 pattern:

this is not true:

so:


Or 3-121 pattern:


Or 12 at situation:

then:


And many others......
Last edited by Jankonyex - 2006.06.24 12:17:20

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